Hi, I’m Paul - I’m obsessed by story-telling in games!
In my work, I always aim to bring a physicality and context to the audio design, immersing players in an expressive sonic world that responds to their actions.
I have been working in Sound Design and Composition for the past 5 years, focusing heavily on games in the last three. Additionally, I have a Masters degree in professional games development and experience working across a variety of team sizes. My work as part of the game development company Darkroom Interactive was recently featured by Rock, Paper, Shotgun and The Gadget Show on Channel 5 (based in the UK) among others.
To discuss your budget and requirements, or even just to chat, please get in touch:** [EMAIL=“contact@pauldb.xyz”]contact@pauldb.xyz**
Cheers! [HR][/HR][CENTER]
Skillset(s): Sound Design, Composition, Implementation
3 years in the Indie game scene.
Working experience across the entire audio pipeline.
Can implement audio assets with minimal oversight, either in-engine or via middleware.
Experienced in both linear and procedural audio design.
Software Includes:
Digital Audio Workstations: Ableton / Logic Pro X.
Middleware: Wwise, Fmod.
Game Engines: Unreal, Unity.
Other: Max MSP, Pure Data, C++
My Previous Work Includes:
Snap Hunt: www.darkroom.games
Indie game, Audio design, music composition & implementation
King of the Castle: Paul Drauz-Brown :: Audio Designer and Composer :: UK
Indie game, Audio design, music composition & implementation
[HR][/HR]
Portfolio:
For my showreel, more examples and information, visit my Website: www.pauldb.xyz
Contact:
E-mail: [EMAIL=“contact@pauldb.xyz”]contact@pauldb.xyz
Skype: paul.d.b
Additional Information:
- Can work remotely.
- Available full-time.
Comments are welcome, let me know any thoughts or questions you have![/CENTER]