Skillset(s):
- Unreal Engine C++ Programmer
- Optimization, profiling, and performance
- Multiplayer/Replication
- UI/UX Implementation
- Code reviews and production support
- Backend integration (PlayFab)
- AI, Input Implementation
I am an Unreal Engine developer with strong hands-on experience in C++ and Blueprints, focused on gameplay systems, multiplayer features, UI implementation, optimization, and technical architecture.
Previous Work:
I’ve released (or contributed as part of a team to) 10 projects, including:
- 3 multiplayer shooters (PC)
- 2 multiplayer casual games (PC)
- 1 VR casual game(Oculus, Vive)
- 2 mobile games (Android / iOS)
- 1 third-person battle arena (PC / iOS / Android / PS5)
- 1 MetaSound plugin
A list of all my projects is available on LinkedIn.
I am comfortable working on both new features and existing codebases, fixing complex gameplay/technical issues, and helping bring projects to production quality.
Linkedin: Vladimir Khanin - Senior Unreal Engine Developer
Additional Information:
- Paid work only.
- Contract work is welcome.
- Online only.
- Cannot travel.
- Available <5 days / 40 hours per week>.
- Open to gameplay programming, systems work, multiplayer/networking tasks, UI programming, optimization, and general Unreal Engine C++ support.
Feedback:
Comments welcome!
Serious replies only please.