Hi!
I’m Nicolas, a Technical Game Designer / Unreal Engine generalist with around 10 years of experience across game development, technical design, production and realtime projects.
I’m currently available for paid freelance / contract work, from short troubleshooting tasks to longer part-time support.
My work usually sits between game design, Unreal implementation and production: helping teams turn ideas into working systems, unblock existing projects, prototype features and get projects closer to a playable milestone.
What I can help with
Gameplay Systems & Blueprint
- Blueprint implementation and iteration
- Gameplay systems and interactions
- Progression, rewards and balancing
- UI / gameplay integration
- Debugging and troubleshooting existing systems
- Cleaning up or extending existing prototypes
Technical Game Design
- Gameplay prototyping
- Greyboxing and gameplay flow
- Level scripting
- Player progression and systems design
- Balancing and iteration
- Translating design requirements into practical Unreal solutions
Prototype / Vertical Slice Support
- Turning design ideas into playable prototypes
- Helping small teams reach a vertical slice or milestone
- Identifying technical/design bottlenecks
- Feature implementation and polish
- Supporting existing teams when extra bandwidth is needed
Project & Production Support
- Scope and milestone definition
- Feature prioritisation
- Production pipelines
- Technical/design documentation
- Cross-discipline coordination
- Helping recover or restructure projects that have become difficult to maintain
Realtime / Virtual Production
- Sequencer
- Cameras and realtime cinematics
- Lighting and environment setup
- Realtime pipelines
- Unreal-based virtual production workflows
Typical engagements
I’m open to:
- 1–3 day troubleshooting / consulting
- Implementing a specific Unreal feature
- Prototype development
- Gameplay system iteration
- Short-term Technical Game Design support
- Vertical slice / milestone support
- Part-time ongoing development
- Production or technical design consulting
I’m particularly interested in existing Unreal projects where something needs to be built, fixed, improved or brought across the finish line.
Background
I’ve worked across game development, realtime production, cinematics and virtual production, both hands-on and in lead / production roles.
I also teach Unreal Engine and Game Design, so I’m comfortable documenting systems, explaining workflows and working with teams with different levels of technical experience.
Portfolio:
Studio:
Availability & rate
Remote — based in France / EU timezone.
Rate: $70/hour, with fixed-price scopes also possible for clearly defined tasks.
I’m comfortable working under NDA and integrating into existing teams and repositories.
Probably not the right fit for
To keep things clear, I’m not positioning myself as:
- a specialist C++ engine programmer
- a dedicated character animator
- a specialist character artist
- a pure VFX artist
But if your problem sits somewhere between Unreal, gameplay, systems, prototyping, technical design and production, there’s a good chance I can help.
Feel free to send me a DM with a short description of your project, what you’re currently stuck on, and what kind of help you’re looking for.
Nico