Skillset(s): 3D Environments and Props Artist
- Organic and hard-surface modeling in Maya and Zbrush.
- Efficient UV Mapping.
- High to low-poly transfer maps.
- Creation of quality texture maps in Quixel, Substance Painter/Designer, and Photoshop.
- Creation of realistic and stylized materials.
- Working within strict poly counts for clients.
I live in the mountains, so sometimes I lose power.