[LFW PAID] UE5 programmer | GAS • Multiplayer • AI • UI • Complex Systems & Gameplay | Remote

I’m an Unreal Engine programmer with 6+ years of experience specializing in modular gameplay systems, multiplayer replication, and the Gameplay Ability System (GAS).

I’ve spent the last several years creating core systems end-to-end — combat, UI, loading, AI, and networking — and rebuilding projects from the ground up when needed. I am a natural problem solver, so if you need someone to fill the gaps. I am your guy. Recent work includes:

• Designing and shipping a modular combat system with dynamic weapon switching built entirely on GAS
• Creating a custom montage notify system that made ability timing cleaner and faster to implement
• Building a specialized loading pipeline with Asset Manager, Data Assets, and Bundle Loading
• Full multiplayer replication (tested under heavy simulated lag)
• Shipping complete UI layers with Common UI + Enhanced Input
• Implementing AI minions and spline-based pathing for objective gameplay

I’m strongest in C++, GAS, networking, and creating flexible architectures that hold up under real production constraints. Comfortable leading small cross-disciplinary teams or working mostly solo.

Open to full-time, part-time, contract, or freelance remote roles.

You can reach me at als90@yahoo.com or (623) 201-9999.
Some of my work is also on YouTube: https://www.youtube.com/@brazen_aiden/videos

#UnrealEngine UE5 #GameDev #GameplayProgramming #GAS Multiplayer #RemoteWork