Greetings,
My name is Alain Berset and I’m a freelance 3D Character Artist working remotely from Switzerland.
I specialize in all aspects of character and creature creation for video games and animation.
Here’s my portfolio:
My fields of expertise:
-Character / creature design
-HighPoly sculpting of characters / creatures
-Retopology
-Rigging / Skinning models
-Texturing
-Inclusion in game engines and design of shaders / materials / blueprints.
-Work on clothing physics in Unity and Unreal
-Work with the Metahuman ecosystem for Unreal and customizing characters on request.
-Work with the TexturingXYZ ecosystem for human texturing.
Software used frequently:
-ZBrush
-Maya
-Substance Painter
-Substance Designer
-Marvelous Designer
-Photoshop
-MeshMorpher
-3DZWrap
-Character Creator
-MetaHuman Creator
-Unreal
-Unity
I aim to broaden my creative work while maintaining a unique and cohesive style. If you like my portfolio, please reach out to discuss further!