Hi! I’m Santiago (Lesca), a Technical Designer and gameplay programmer from Argentina with 5+ years in Unreal Engine (UE4/UE5). Available for full-time or long-term contract work with studios and teams . What I can do - Gameplay systems in Blueprints and C++: inventories, markets/shops, crafting, building, AI creatures, weather - Multiplayer and replication: networked UI, server-authoritative systems, persistent saves - Level design: open worlds with World Partition, Nanite, Lumen, HLODs; caves, dungeons, boss arenas - Cinematic in-game events (Sequencer/Matinee), Niagara VFX, dynamic materials (snow, wetness) - Optimization and debugging of existing projects Selected work - Turret Utilities: lead programmer of an official paid ARK mod (CurseForge program), 34K+ downloads - Arkadox Z: total-conversion RP server, original map, 7 biomes, 15+ creatures, server-wide live events; 300 whitelisted players - Advanced prototypes: replicated space-trade economy with a boardable ship, item and creature markets, real-time snow, meteor showers - Killzone Shadow Fall PC port: C/C++ and reverse engineering, 24K+ downloads Portfolio (videos of everything): https://lesca-191204.github.io. lescano.santiagoet36@gmail.com / Discord: lesca19