Skillset(s):
Unreal Engine 5 Technical Director | Environment Tech Art | PCG & Blueprints | Vehicle Dynamics
- 13+ years of professional experience in real-time 3D and Unreal Engine.
- Specialized in taking large-scale environments and interactive systems from raw data to optimized, photorealistic real-time execution.
- Strong focus on procedural workflows (PCG), Blueprint logic, environment optimization, and custom vehicle physics.
Previous Work:
- Toronto Waterfront Digital Twin (2020 - 2023)
CTO/Lead at MetaScapes3D. A 2km² 1:1 scale city environment. Handled large-scale data ingestion (GIS/Cesium plugin), environment optimization, and dynamic lighting pipelines. - World of Drift (2024 - Present) - https://worldofdrift.net
Independent Developer. A competitive drift simulator built in UE5 featuring custom vehicle dynamics, tire physics, and procedural track generation using PCG. - Scan-to-Life (2025)
Technical Artist. An interactive live-retail installation for a major mall in Australia, handling runtime logic and real-time visual fidelity. - Commercial VR Title - Steam (2018) - Sole environment artist for a commercially successful VR entertainment title - reached 971 peak concurrent users and 18,800+ community followers, sustained 80% positive reviews over 5+ years.
Portfolio:
Contact:
E-mail: contact@robertofilip.com
Additional Information:
- Based in Romania (EU-registered company), but flexible with working hours - experienced collaborating across US, Canada, and UK time zones (3+ years working remotely with a Toronto-based team).
- Looking for remote contract work.
- Fluent in written and spoken English.
Feedback:
Serious replies only please.