[LFW PAID] Paul Abrams - Game Systems Programmer | 40k NPC Simulation | Multiplayer & Performance Focus

Game Systems / Engine Programmer – 14+ Years Experience

I specialize in building scalable simulation systems and improving performance, iteration time, and maintainability across complex projects.

My recent work includes a custom engine focused on deterministic multiplayer and ECS-based architecture, with stress tests reaching ~40,000 NPCs at 60 ticks per second. The focus is on enabling large-scale, emergent gameplay while keeping systems predictable and efficient.

I focus on making deliberate tradeoffs to achieve scale, rather than relying on general-purpose solutions that don’t hold up under load.

I tend to work at the systems level—solving problems related to performance, networking, and overall architecture—while keeping development workflows practical and sustainable long-term.

6+ years of experience with Unreal Engine (UE4+), though my strengths are more foundational (data-oriented design, simulation, and system architecture) rather than engine-specific workflows.

I’m open to remote opportunities and primarily interested in roles involving gameplay systems, simulation, or core engine work.

Target salary: ~$100k USD (flexible depending on role and scope)

Portfolio:

Feel free to reach out via email listed in my portfolio.