Hi everyone,
I’m an Unreal Engine developer with experience in UI/UX, Blueprints, and gameplay mechanics. I am working my own stealth/action game, implementing systems such as:
- Main menus & options menus (animated backgrounds, settings sliders, custom UI elements)
- Inventory & item pickup systems
- Cinematic sequences (Master Level Sequences, animated cutscenes, intro sequences)
- Game mechanics & puzzles (minigames, interactive world elements, ladder climbing, gameplay features etc)
- Visual effects and Post Process (rain, explosions, night vision, thermal vision, etc.)
I also have vast C++ experience in console and mobile game development, having worked on games on various platforms:
- Xbox 360, PlayStation 3 & 4, Nintendo Wii, Nokia N-Gage, iOS, Symbian and Mophun.
- knowledge of performance profiling, game architecture, UI, microtransactions
If you need help polishing your game’s UI, implementing new mechanics, optimizing Blueprints, or working with C++ for Unreal Engine or anything else, I’d love to help! I’m open to both short-term and long-term projects.
Feel free to DM me or reply here if you’re interested!
Looking forward to working with you!
Nils Widmer