• Creating high quality 3d game assets for use within game engines
• Creating textures and materials using a mixture of Photoshop and Substance Designer
• World building in engine, bringing levels from graybox all the way through to completion, including lighting, fx placement, post processing, etc.
• Identifying areas of optimization to help artists reduce CPU and GPU cost of visuals
Mirage: Arcane Warfare – (PC – 2017)
Albino Lullaby: Episode 1 – (PC – 2015)
Chivalry: Deadliest Warrior – (PC – 2013)
Chivalry: Medieval Warfare – (PC – 2012)
Project Nubby – (Playstation Home – 2011)
Cogs – (Playstation Home – 2011)
Half payment upfront, other half upon completion of assignment/agreed upon # of revisions.
Rates negotiable based on the assignment.