Skillsets
- Unreal Engine 5 gameplay programming (C++ and Blueprint)
- Packaging, cooking and build troubleshooting
- Multiplayer / replication
- Unity (C#)
Experience
- UE5 C++/Blueprint: co-developer on an unannounced multiplayer RPG and a multiplayer survival FPS (gameplay, combat bug fixing, open-world foliage/water, performance, automated build + test pipelines)
- Packaging/builds: fixing cook errors, missing content, engine-version upgrades, crash triage from logs and dumps
- Unity C#: gameplay systems and bug fixes
Previous Work
- Unannounced UE5 multiplayer RPG (2026, co-developer): gameplay and bug fixing, build/test automation. Under wraps until launch; cropped shots in my portfolio.
- Multiplayer survival FPS, UE5 (2026, co-developer)
- Roblox SecureInventory (open source, server-authoritative inventory + crafting): GitHub - Hobieyoungiv/roblox-secure-inventory: Server-authoritative inventory, crafting and equipment for Roblox (Luau): validated remotes, duplicate-request protection, rate limiting, revisioned client sync. · GitHub
Portfolio: https://www.fiverr.com/hobieyoungiv
Contact: Forum DM here, or message me through the Fiverr link above.
Additional Information
- Available now, part-time, remote (US)
- Paid work only: fixed-price per task (bug fixes from $30) or quoted projects
- Happy to look at your log/error first and tell you honestly if I can fix it before you pay
Feedback: Comments and questions welcome.