3D Character Artist - Several years experience with AAA games.
I have experience with the whole low-poly pipeline, including working with shaders and in-engine. I also have experience with modular characters, cleaning and using scan data, topology targeting, and rigging/weighting.
I primarily use Zbrush, Maya, Silo, Marvelous Designer, and Vray to create my work. I also have professional experience using Cryengine and Unreal Engine.
Most recently on the new Spiderman game by Insomniac Games, and on Homefront: The Revolution.
Quick list of recent work - try to keep it within the last 5 years.
We don’t want to know about your modeling efforts in primary school.