HeLLO WoRLD !
My name is Alex Quick and I’ll be looking for work soon as the project I had been involved with is winding down!
The work I am seeking is preferably remote, but if you happen to be in the Twin Cities area (MN, USA) I may be able to work on site.
My rates and schedule are both very flexible, but I will only work with funded teams of passionate people, making cool games!
Who am I ?
I am an independent developer and industry veteran with about 16 total years of experience (6 + modder years , and 10 + professional). I have worked with every major version of Unreal Engine from 1.0 onward, but have spent the majority of my time with UE 2.5 and UE 4.0.
My skillset is primarily focused around Gameplay Programming and Game Design
I am fluent in Unrealscript, C++, and** Blueprint**. I have dabbled in other languages as well (Actionscript) but would not profess to be a master.
What have I worked on?
- Killing Floor
- Deus Ex Revision (HDTP)
- Toy Master
- Killing Floor 2
- **Other random stuff I’m too embarrassed to talk about. **](Steam Workshop::KFO-Snuff)
What can I do for your project?
- **Game Design Consultancy ** - I know how hard it is to start a game and keep it going year after year with little to no direction other than the voices in your head. While I will respect and defer to the design goals of any project I join, I can also offer you some valuable advice on what has and has not worked for me in my time designing indie games.
- **Buff your existing code! - **As someone who started out as an artist and slowly got pulled into programming I can’t tell you how many times I have looked back and cringed at the code I wrote when I was just starting out. Your code may not be bad, heck, it may even be very good! But I’ve learned a whole lot of do’s and don’ts when it comes to things like performance, sensible architecture, and re-usability that could benefit your project.
- **Write awesome new gameplay code! **I know how to translate a design into a set of functional gameplay systems. 99% of my code will be written in C++ , but I will always consider blueprint designers and provide simple but powerful interfaces for them to use.
**Discord : **Alex Q#6389