Skillset: 3D Character artist
High poly sculpting
Low poly modeling
Retopology for animation
Texturing
4 years experience in the indie scene
Previous work:
Character and prop artist for Titanic: Honor and Glory, Divinity: Original Sin Enhanced Edition, The Repopulation
Portfolio
http://dennisbatol.blogspot.com/
(Azmodan Fan art rendered in Unreal Engine 4)
Contact:
dencii@yahoo.com
Additional info:
Favors creatures and monsters
Been working remotely but also interested in relocation
Payments via Paypal