Hi,
I’m a Unreal Engine Generalist and Console Porting Engineer.
I have 7 years of experience developing with Unreal Engine, 5 years developing for consoles( PS4/PS5/Switch) and I also own devkits for these platforms. I solo developed and self published my game, The Gravity Trickster for these platforms and for Steam and Epic Games Store as well. I worked at Omeda Studios on Predecessor as a console engineer, helping the team to ship the game on PS4/PS5. I also worked on a Mixed Reality Helicopter Simulator.
Skills:
- Gameplay programming, C++ and Blueprint
- Console Development and release: PS4/PS5/Switch
- Steam/Epic Game Store Integration
Additional Info:
Contact: papp.szilard.0621@gmail.com