Skillset(s):
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Unreal Engine / C++
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Gameplay systems
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Gameplay Ability System
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Multiplayer / replication
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AI / EQS
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Engine-level modifications
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Debugging, optimization and refactoring
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C++ / Blueprint integration
Previous Work:
Senior Gameplay Programmer with nearly 10 years of professional game development experience.
Recent work includes:
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Ultra Mega Cats - owned gameplay systems in C++ and Blueprints, GAS architecture, multiplayer, optimization and engine-level modifications.
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Mighty Koi - Technical Lead for a 15-20 person team on an unannounced stealth-action title.
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Injustice 2 Mobile / Mortal Kombat Mobile - gameplay abilities and passives.
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Blazing Core - gameplay mechanics and UI for an online multiplayer shooter.
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JetX - implemented the full PvE mode, optimization and refactoring.
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Gripper - boss encounters, behavior and combat logic.
Portfolio:
GitHub: Solessfir (Constantine Romakhov) · GitHub
LinkedIn: Konstantin Romakhov - Black Drakkar Games | LinkedIn
I also publish Unreal Engine C++ plugins and tools, including editor tooling, gameplay systems and reusable libraries.
Contact:
DM me here or via LinkedIn.
Additional Information:
Based in Warsaw, Poland.
Available for:
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Freelance / contract work
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Short-term development
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Bug fixing and project rescue
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Gameplay feature implementation
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Multiplayer / replication work
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GAS development
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Refactoring and optimization
Remote preferred, CET timezone.