[LFW PAID/CONTRACT] Senior Unreal Engine Developer - Gameplay / Multiplayer / GAS

Skillset(s):

  • Unreal Engine / C++

  • Gameplay systems

  • Gameplay Ability System

  • Multiplayer / replication

  • AI / EQS

  • Engine-level modifications

  • Debugging, optimization and refactoring

  • C++ / Blueprint integration

Previous Work:
Senior Gameplay Programmer with nearly 10 years of professional game development experience.

Recent work includes:

  • Ultra Mega Cats - owned gameplay systems in C++ and Blueprints, GAS architecture, multiplayer, optimization and engine-level modifications.

  • Mighty Koi - Technical Lead for a 15-20 person team on an unannounced stealth-action title.

  • Injustice 2 Mobile / Mortal Kombat Mobile - gameplay abilities and passives.

  • Blazing Core - gameplay mechanics and UI for an online multiplayer shooter.

  • JetX - implemented the full PvE mode, optimization and refactoring.

  • Gripper - boss encounters, behavior and combat logic.

Portfolio:
GitHub: Solessfir (Constantine Romakhov) · GitHub
LinkedIn: Konstantin Romakhov - Black Drakkar Games | LinkedIn

I also publish Unreal Engine C++ plugins and tools, including editor tooling, gameplay systems and reusable libraries.

Contact:
DM me here or via LinkedIn.

Additional Information:
Based in Warsaw, Poland.

Available for:

  • Freelance / contract work

  • Short-term development

  • Bug fixing and project rescue

  • Gameplay feature implementation

  • Multiplayer / replication work

  • GAS development

  • Refactoring and optimization

Remote preferred, CET timezone.