Skillset:
- 3D character artist/generalist
- lowpoly/ high poly modeling and texturing
- both organic and hardsurface
- confortable with producing various type of assets
Tools of the Trade:
- 3ds Max
- Zbrush
- 3D Coat
- Substance Painter
- Photoshop
- Unreal Engine
- TopoGun, xNormal, CrazyBump
Previous Work:
Alphawave Games: 3D Character Artist – Contract - WaveLength (upcoming)
INDG - 3D Artist - Full time - low poly assets for real time visualization on augmented reality devices( Ralph Lauren)/ high poly modeling for product visualization ( Adidas )
Substantial Games - 3D Character Artist - Contract - Ember Conflict
http://indiegames.com/2015/06/ember_conflict_review.html
Ground Effect Aviation - 3D Artist - Full time - modeling airplanes, airplane components and a plethora of cockpit instruments for educational purposes
Portfolio:
Contact:
Additional Info:
Prefer working from home
Feedback:
Sure!