[LFW PAID/CONTRACT, REMOTE] - 2D/3D AA Concept Artist Available for Work. Envir, Mecha, Vehicle. Sci-fi, Realism

Name : Arsenii Kolesnikov
Timezone : UTC +3 (GMT +3) (Moscow,Russia)
**Specialising:**Sci-Fi & Realism Concept Art for AA-AAA games and films.

Hello! My name is Arsenii Kolesnikov. I’m concept artist, working with different projects from cinematic/film concept art to gamedev and NFT, I offer a range of services that cater specifically to the needs of AA-AAA game developers and Film productions.
My expertise lies in concept design, where I bring ideas to life through compelling artwork.

Skillset: 2D/3D concept art and design; architecture, environment, keyframes, mecha, sketching, preproduction

Exp :
3 years in film and game industry
4 years in archviz (3D environment artist)

Service offered:

  1. 2D concept art.
  • Translating your idea into a visual concept in a short period of time (from 1-5 days). Depending on the time and volume of preproduction, the quality of the material can vary from a rough sketch to something close to illustration quality.
  • It is possible to create a graphic material without deep preproduction, on average it takes 1.5 days. In this case, no edits and interactions are assumed.
  1. 3D + 2D concept design.
  • Designing any inanimate (for now) object to a level close to industrial design standards. The process includes meaningful research of the material in preproduction, creation of sketches of both the general plan and details of the object, as well as working out mechanisms and their action in the case of vehicles or mechs, or creating another state of the object (e.g. in time) for locations.
  • This type of service also includes working out the design in 3D, taking into account the selected states with primitive animation to check the work of the design (for example, opening doors on a car, or takeoff on a spaceship).
  • This type of service includes many iterations of interactions with the customer, and also takes a lot of time (from 1.5 months for one object).
  1. Keyframe concept art.
  • Creating an expressive composition for Cinematic movies or games based on your script or storyboard. Depending on the material and deadlines, the quality may vary. As a rule it takes me 2-3 days or more to create it in mixed technique and 1.5 days to create it in 2D. The difference between 2D and 3D is the ability to quickly change the composition or add to it.
  1. Preproduction creation/consultation
  • Creating a theory base for your project or consulting on them. Material for Art Bible. Character portraits, briefs for concept artists, description of the world and locations, as well as items and objects that fill this world.

Show Cases:

New Eden. (2022)
Genre: sandbox in sci-fi cyberpunk style.
Worked as an art director and senior concept artist on an open world game project. Was involved in city development: visual image, design of buildings and urban environment, illustration, concept art. Managed a small team of 4 people. The project is frozen.
Featured in the “Digital art” gallery on Behance

CUUB Extraverse. (2021-2022)
Sci-fi, Realism
Engaged in creating locations in 3d and creating final images for developer. Responsible for design and pitching. The project was for an experiential marketing campaign within the meta universe. The main task was to create a location without using photoshop on the main objects. The created project is 95% made in 3d. 3 images and 2 animations created for a month and a half in one person, taking into account the art direction.
Architizer finalist

Freelance
Creating concept art sheets in short time for games and movies. Engaged in creating environment objects, robots, locations. Also engaged in the creation of illustrations for promotional art - from scratch created all in one (can show at the request of what is not under NDA)

Alfa Bank(2023).
Sci-fi, Realism
Worked as main concept artist on advertising project. Responsible for the creation of the main cars as well as the base for the environment. Project status: unfinished


You can see video process from start to finish. I use AI as a render engine and just phothobash different parts of images to create final. It’s mean that I don’t use AI for idea research, I create sketch and use image to image mode.

Clients
Jake Weaver: Otherside NFT
New Eden
BMW
Moscow News
Alpha Bank

Publications
One Rendering Challenge 2022: The Finalists (Part 3) (Architizer Outpost);
Cgarchitect.com ;
Render Lovers
Render.ru
Archi.ru
3ddd;
Sci Fi Generation

Write to me on e-mail with a proposal for cooperation. If you want to write to me in discord, please first write to Gmail and specify a nickname, so that I understand from whom the request comes.

IMPORTANT info
Since I am in Russia, I mostly accept payments in crypto or other services that are not sanctioned. Direct payments will not be available for one-time transactions. If you want to offer me a contract, I can solve the issue within during a few months, but the first payments will be mostly through crypto(almost any), or Boosty service, or through a comrade.

Thank you,

For cooperation
Box: 1sen.tidn@gmail.com
Telegram: @interweave_visual
Discord: sen_tidn#6381

New stuff on Behance


Embark on a sojourn through a dystopian city, where rain and twilight meld into a canvas of muted grays, and the brilliance of neon lights punctuates the shadows. My concept art infuses vitality into this sci-fi noir tapestry, seamlessly marrying realism with enchanting narratives. Immerse yourself in the intricacies of the Ouroboros mecha—Titan, a manifestation of strength and might, and Stormtrooper Tacticon, a paragon of covert finesse. I don’t merely create art; I curate an experiential journey—fueled by meticulous research, a nimble artistic touch, and a profound depth of design. Let’s collaborate harmoniously to breathe life into your vision, I’m open for work!

Available for work

New project
In this project I wanted to show the romantic spirit of adventure on the right side of the picture with the contrasting risk on the left side. This is reflected in the character of the brushwork, the forest and castle are painted airily, with different inclusions, while the left side is rougher in both context and brushwork.

#conceptart