Hello Everyone,
My name is , and I am c++ programmer from the states.
Been working with the engine since May 2014. I have been working as a contractor for the past couple of
months on VR projects and I am currently open for contract and paid work.
Below is all of my information and details.
Skill Sets:
General Skill Set Overview:
-
- C++ Programming inside of the Unreal Engine Framework
- Creating C++ Code to Work inline with Unreal Engine Blueprints
- Creating and working on Networked Games
- Working On VR Products inside the Unreal Engine Framework*
C++ Skill Set Overview:
-
- Dynamic Programming Styles
- Data Structures: Maps, Graphs, Stucts, Trees
- Memory Management and Memory Allocation
- C++ Code Optimizations
- Algorithm Optimizations*
VR Skill Set Overview:
-
- Player Locomotion System Models
- Player Interaction Models
- Player Camera and World Interaction Models
- Custom Interaction Models for Motion controllers
- Creating Custom Haptic Feedback for Player Characters*
Previous Work:
Grand Canyon VR – VR Programmer and Player Programmer
-
- Created Custom Locomotion System
- Created Dynamic Resource Gathering Volumes
- Custom Interaction Models*
Video To Older Version of the project: - YouTube
Tuebor – Gameplay Programmer and Character Programmer
-
- Wrote Code for Player Characters and their Abilities
- Created automated systems for Particles and Sounds*
Steam Page: Skull Ball Heroes on Steam
Website:
Can Be Found Here
Formal Resume:
Can Be Found Here
Contact Information:
Can be Found Here
Rates and Contract Information:
If you want to contract me out; great! Lets get Started, but you should know my
rates upfront.
Hourly Rates under Full-Time Status:
-> Non-Networked Game: $25.00 per hour, but negotiable based on the project
-> Networked Game: $26.50 per hour, but negotiable based on the project
Hourly Rates at or Above Full-Time Status:
-> Non-Networked Game: 28.50 per Hour, but negotiable based on the project
-> Networked Game: $30.00 per hour, but negotiable based on the project