[LFW PAID] C++ / Blueprint Programmer

Hello everyone!

My name is Orfeas, and I am excited to introduce myself as a versatile generalist programmer with a strong focus on gameplay programming, AI development, and significant experience in digital twins creation. With a seven-year background in Unreal Engine development, 70+ tutorials published for C++ in UE on my website and having worked in three Epic Mega Granted projects, I’m excited to bring your vision to life!

Check out my full cv here.

Skills:

  • C++ / Blueprint, UMG Programming, UE 4/5
  • Python, C#, Java
  • Gameplay Ability System (GAS)
  • AR / VR development
  • Behavior Trees, EQS
  • Linear Algebra, Trigonometry
  • Experienced in both Desktop & Mobile Development

Tools:

  • Perforce, Git
  • Jira, Confluence, Trello
  • Docker

Education:

  • MSc by Research in Intelligent Computer Systems
  • BSc in Computer Science
  • BSc in Applied Informatics

Portfolio - Games

Twin Stick Shooter Project

This is a WIP video game that I have been creating during in my spare time. I have developed all the gameplay functionality such as combat mechanics, player movement, several different AI types

Westwood Shadows

Westwood Shadows is a first-person, puzzle-solving game with mild horror elements developed with Unreal Engine 4. Westwood Shadows received a Mega Grant funding from Epic Games in its early stages of development. I was contracted by RedSoup studio to develop various gameplay and AI mechanics for the game

Mark One

My first published game in Steam which I developed all by myself! I handled everything from gameplay mechanics to game, ui and sound design.

Bot Arena

An open-source project about two teams of AIs fighting each other. I have published everything in GitHub and I still maintain this project!

Open-Source Dungeon Generator:

RuntimeGeneration

A handy dungeon generator used for rapid prototyping. Under the hood the whole system works by generating a tile matrix and then filling in various assigned assets to cover the area of each room

Portfolio - Digital Twins:

Virtual City @ Chalmers


In Virtual City @ Chalmers I was tasked to develop a procedural mesh creation system that was used to visualize air flow across the entire city of Gothenburg.

Miljovis

In this project I developed a system to visualize noise data throughout several KMs of terrain. We even published a paper about it!

AR Table

In this project I developed an AR application that allowed students to visualize different sunlight and noise scenarios for variations of a single building. The main challenge was to actually visualize all the data while maintaining acceptable performance on low end android devices

Are you currently available for paid freelance work? Thanks!

Hello,

Sorry for the late reply, I’m fully booked until the end of November