Hello everyone!
My name is Orfeas, and I am excited to introduce myself as a versatile generalist programmer with a strong focus on gameplay programming, AI development, and significant experience in digital twins creation. With a seven-year background in Unreal Engine development, 70+ tutorials published for C++ in UE on my website and having worked in three Epic Mega Granted projects, I’m excited to bring your vision to life!
Skills:
- C++ / Blueprint, UMG Programming, UE 4/5
- Python, C#, Java
- Gameplay Ability System (GAS)
- AR / VR development
- Behavior Trees, EQS
- Linear Algebra, Trigonometry
- Experienced in both Desktop & Mobile Development
Tools:
- Perforce, Git
- Jira, Confluence, Trello
- Docker
Education:
- MSc by Research in Intelligent Computer Systems
- BSc in Computer Science
- BSc in Applied Informatics
Portfolio - Games
Twin Stick Shooter Project
This is a WIP video game that I have been creating during in my spare time. I have developed all the gameplay functionality such as combat mechanics, player movement, several different AI types
Westwood Shadows
Westwood Shadows is a first-person, puzzle-solving game with mild horror elements developed with Unreal Engine 4. Westwood Shadows received a Mega Grant funding from Epic Games in its early stages of development. I was contracted by RedSoup studio to develop various gameplay and AI mechanics for the game
Mark One
My first published game in Steam which I developed all by myself! I handled everything from gameplay mechanics to game, ui and sound design.
Bot Arena
An open-source project about two teams of AIs fighting each other. I have published everything in GitHub and I still maintain this project!
Open-Source Dungeon Generator:
A handy dungeon generator used for rapid prototyping. Under the hood the whole system works by generating a tile matrix and then filling in various assigned assets to cover the area of each room
Portfolio - Digital Twins:
Virtual City @ Chalmers
In Virtual City @ Chalmers I was tasked to develop a procedural mesh creation system that was used to visualize air flow across the entire city of Gothenburg.
Miljovis
In this project I developed a system to visualize noise data throughout several KMs of terrain. We even published a paper about it!
AR Table
In this project I developed an AR application that allowed students to visualize different sunlight and noise scenarios for variations of a single building. The main challenge was to actually visualize all the data while maintaining acceptable performance on low end android devices