About me:
I’m a 3D Character Artist with 2 years of professional hands-on experience working on game projects.
My core skill set includes:
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MetaHuman
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Modular Character Systems: Designing and modeling compatible character parts and assets optimized for game engines.
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Masking & Customization: Creating masks for deep in-game customization and material variations.
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Unique Characters: High-to-low poly modeling, sculpting, baking, and texturing for hero/unique characters.
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Game-Ready Optimization: Proper topology, clean UV unwrapping, and engine-ready asset setup (Unity / Unreal).
Also I have great experience working with different 3d models: both characters and props. Have an understanding of human anatomy and experience in creating stylized animals. Also have experience in creating simple shaders.
I am a fast learner person, who is ready to study anything new and able to work with deadlines.
Looking for:
Paid remote full-time or part-time job
Software knowledge:
- Autodesk Maya (modeling, retopology, UV, rigging, skinning, Arnold)
- Zbrush
- Substance Painter
- Marvelous Designer
- Rizom UV
- Adobe Photoshop
- Marmoset Toolbag
- A simple understanding of working in Blender, 3ds Max
Portfolio:
Contacts:
Email - vasylenko1karyna@gmail.com