Diverse in Hard Surface, and organic modeling, and texturing. I can adapt to various styles, and team sizes.
Easy to get along with, quick to grasp new concepts. Love PC gaming, and playing guitar, and a huge Rush fan
(always the best way to start a conversation ).
Skillset(s):
- High/Low Poly Modeling
- Texturing
- Lighting
- Shader/Material creation
- 3D animation (Characters and mechanical)
Software:
- 3ds Max
- Maya
- Photoshop
- Substance Designer
- Quixel NDo2
- World Machine
- Speedtree
and Many more…
Previous Work:
As the Lead Artist of Pixel Spill I was responsible for all aspects of the trailer (Excluding audio, and the cassette player shown in the trailer) -
this includes Models, UV maps, textures, lighting, materials/Shaders inside of UE4, and camera shots.
I was also responsible for making sure all art assets were consistent in quality such as models, and textures,
including lighting for our demo. I’ve worked on this project for a year.
I have over a year of experience working with mobile developer Berserk Entertainment as a 3D modeler, and animator.
http://www.berserkentertainment.com/
Portfolio:
(My Resume with extended experience and skills can be found there as well)
http://jcgameart.weebly.com/
Contact:
E-mail: nightgamerfx@gmail.com
Skype: perpetualchange2
Additional Information:
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I now use time tracking service to ensure accurate billing, and time management. > https://www.ebillity.com/
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Friendly pricing for Indies.
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Available for full time permanent, or Contract.
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Part time freelance; available 2 - 4 days a week.
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Flexible with hours.
Thank you for your time and I hope to hear from you soon!
- Joseph