Hello, I’m Sean Braganza.
At the crux of my management services for freelancers is to help build an online presence for their services, scout/network for new jobs and handle communications with prospective clients. You may learn more of these services via the hyperlinks above.
Music Composers & Sound Designers
The following thread has been created to promote the availability and services of the freelance music composers/sound designers I’m currently affiliated to in the capacity of a manager. I’ve been given full consent to do so, apply for jobs on their behalf and represent them in communications with developers who might be interested in their work.
At the bottom of this thread is a complete list of these music composers/sound designers; pick through each to be redirected to their respective profiles on the Higher Eclectic Ground website, each of which provides a description of their services, portfolio of work, professional history and the nature of our relationship.
If you’d like to collaborate with any of these professionals on your own game projects, a Contact Form present on their profiles should enable you to get in touch. Alternatively, you may e-mail me concerning any of the artists or other queries at sean.b[at]highereg[dot]com.
Making use of my community management/PR services, I am also responsible for providing successful clients of the following music composers/sound designers with perks such as —
Relentless, complementary press and social media coverage of those games to which they have contributed to and worked upon. Have a trailer launch, alpha/beta test or crowdfunding campaign coming up? I will issue a press announcement on your behalf across Higher Eclectic Ground’s various channels.
Mediation. Correspondence and progress of all jobs are monitored, while steps are taken to ensure proper legal procedures are followed and that both parties uphold their ends of the agreement in a timely, professional manner.
Networking Opportunities. I routinely follow the progress of various games my artists have worked upon, also attempting to service any other freelance personnel needs that might arise during your games’ development.
While each music composer/sound designer’s profile should provide a history of the independent games they’ve worked on as a result of Higher Eclectic Ground’s support, a complete list of the publicly announced games my artists have worked on in totality can be found here.
Other Media Creators
While this thread serves to only highlight Higher Eclectic Ground’s freelance music/sound designers, I also have a similar thread established for the 2D/3D artists I manage, here on the Unreal Engine forums.
We thank you for your consideration and I hope you find value in all that I do.
List of Music Composers/Sound Designers Available For Hire Out Of Higher Eclectic Ground
- Alfredo Sirica | Orvieto, Italy | Classical, Orchestral Music | Flexible Rates/Rev-Shares | Available
With skills previously showcased in the fields of theatre and the English-Italian translations of various media, Orvieto (TR), Italy based Alfredo Sirica utilises his expertise in the composition and orchestration of classical music to create high quality soundtracks for games and film.
*With a work record that spans the writing and production of film scores, accompaniment pieces, jingles/stingers, along with the arrangement of musical pieces for various academic and performance ensembles rooted in a plethora of genres, Louisville, Kentucky based independent Music composer/producer Will Phillips’ contributions to the independent gaming industry have covered both PC and handheld games thus far.
His goal lies in creating high quality, original music for Video Game related media while also meeting the needs of developers and collaborators to create fully immersive environments.*
- Sam Oz | Winterthur, Switzerland | Multi-Genre Music, Sound Design | Flexible Rates/Rev-Shares | Available
An art-loving musician since the young age of seven with a record of professional animation & game-centric music composition dating back to 2009, Sam Oz fosters a constant yearning for the right kind of mood & ambience in his creations. To this end, he is seen making use of a plethora of virtual and traditional instruments to further a craft that ranges across several musical genres.
- Jovanotti Must Die - JMD | Retro/Modern Chip-Rock, Electronic, Ambient, Sound Design | Flexible Rates/Rev-Shares | Available
Los Angeles, California based Simone Bernacchia, also known by his stage name Jovanotti Must Die (J.M.D), has developed a continuing work history that spans various Amiga homebrew games, modern-retro games, animations and commercials since 1989. Still heavily involved in the Amiga homebrew scene, his preferred genres include that of chip-rock along with modern plus retro variations of electronic and ambient music.
*Based within the United States, Caleb Cuzner is a prolific background music composer with a history of more than 1000 compositions written for games, videos, live performances and more since 2007.
Pursuing versatility, while Cuzner is willing to work in any kind of genre, his musical experience spans but is not limited to the genres of Techno, Drum & Bass, Dubstep, Dance, Industrial, Chiptune, Orchestral, Classical, Epic, Dark/Quiet, Hard Rock, Heavy Metal, Soft Rock, Ambient, Jazz, and hybrids of these genres.
He is also fluent in Sound Design, although the musician prefers that he work as a sound designer on a video game production only if he’s composing music for the same as well.*
- Van Reeves | Philippines | Synthwave/Outrun/Cinematic/Ambient Music, Sound Design & Foley | Donations Only | Available
Operating as a self-taught, underground electronic musician out of Manila, Phillipines since as early as 2008, Van Reeves’s independent solo act sees him combining his passion for strategy, stealth and narrative packed role-playing games with that for still and motion pictures to create retrospective/cinematic/ambient, heavy-metal infused music.
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