Hi! I’m Emmett, a professional film lighting designer, gaffer, and cinematographer currently expanding into real-time lighting and look development in Unreal Engine.
My professional background is in lighting for film, with experience in motivated lighting, exposure, color, contrast, practical sources, atmospheric effects, composition, and visual storytelling. I also have hands-on experience with virtual production and Unreal Engine.
I’m looking to collaborate with indie developers who have environments already built or in development and would benefit from someone focused specifically on lighting, mood, atmosphere, exposure, cinematics, and overall look development.
I’m particularly interested in narrative, horror, atmospheric, and cinematic projects, although I’m open to other genres.
I’m currently building my real-time lighting portfolio, so I’m open to paid work as well as select small collaborations where I can contribute to an actual project and use the finished lighting work in my portfolio.
I’m not looking to do environment modeling or asset creation—my specialty is lighting and cinematography.
If you have an environment that needs a lighting/look-development pass, I’d be happy to talk.
You can see my lighting designs at emmettvanhalm.com and ig @emmettvanhalm