LF Lighting/Tech Artist in UE4 to correct Character lighting/post process issues

On our current level, any characters we spawn on it are using the environment’s post/lighting settings, which make our character look washed out and generally unreadable. I need someone experienced in UE4 to separate players from environment and re-do the post for characters. Note, we are a MOBA style game, so familiarity with handpainted/stylized is preferred.

Paid position. I’m expecting this to take 5 hours or so, but happy to discuss. You can find more about our project here:

Skype: CThomlison


Hi Chandler, I’ve dropped you an email and a skype message explaining how I would go about doing this and a suggested rate for the task.