Project is located here (Read this first!): https://forums.unrealengine.com/showthread.php?78956-Project-Divine-quot-Contentless-quot-action-RPG-MOBA-Unique-concepts!
We’ve currently got a great start on programming lined up as we have someone writing the underlying code for a lot of our main frameworks like player stats, items, spells, etc. One issue I’m currently having is I wrestle with how certain things should work when he asks me. I don’t know how exactly I want blocking/parrying to work yet. While luckily this isn’t holding him back, it’s still something I want to get under control as soon as possible.
With that said, I’m currently looking for someone to assist me in situations like these: things like combat formulas, stats, spell interactions, core gameplay. I’d really like to have someone to bounce ideas and concepts off of and have their thoughts, pros/cons of a particular way of doing things. I prefer you to be available most of the day. While this isn’t time-consuming work, I may message you randomly throughout the day as I think of things and the faster you message back the better. I’d also prefer you be a game-enthusiast yourself, but you must be able to look at things from a design point of view, not just from a gamer’s perspective. What are the advantages of Diablo 3 switching to a no skill point system? What was more fun about that and what features did it ruin from Diablo 2?
While the major need is to get these type systems worked out, this could be turned into a longer term position as we get farther from underlying functions and closer to things specific character/item/spell design. I’m particularly bad at creative type things like that, so someone that could help both now and in the future would be a huge help. I slapped Royalty on the tag for cases like that. I’ll be happy to work a long-term deal out if you end up being a great fit.
Feel free to add me on Skype at CThomlison