All-in-one fully customizable retro 1950s diner environment pack—where game optimization meets film-level visual fidelity.
Features:
150+ High Quality, Realistic, and Game-Ready Assets
FBX + OBJ included
Mesh variants
Low poly
280+ Materials
Customizable material sets
Dynamic variations
Annotated nodes
435+ Texture Maps
DirectX + OpenGL included
Uniform color palette with multiple colorways
Optimized and compressed maps
Unreal Project and Raw Asset Files Included
Demo map showcasing multiple layouts, an asset zoo, custom lighting rigs, and particle systems
Micro Detailing (Graphic designs, fingerprints, dirt, scratches, rust, etc.)
Free Setup Video Guides (Materials, animation, importing, etc.)
Technical Information
Engine: Supports Unreal 5.2.1 and beyond
Model: FBX and OBJ Static Meshes included (FBX meshes feature vertex coloring)
Texture Map Details: 128 - 2K Maps | PNG format 8bit
Texture Map Types Included: Base Color (Albedo), Normal, OcclusionRoughnessMetalness (ORM combined, uses RGB channels respectively)
Normal Map Format: DirectX and OpenGL included
Note: "Nuna's Diner" is an interior-oriented environment pack. The modular architecture mirrors, so interior walls double as exterior walls. This asset pack was made with poly count and lower-end machines in mind; all assets are tailored accordingly. Must enable "Substance in UE5" plugin in order to use the floor SBSAR material.
"Nuna's Diner" is a perfect pack for your next game, animation, or lighting showcase. This video showcases how to correctly import and setup any of the asset(s) in Unreal Engine. The pack features multiple colorways for most assets and encourages quick experimentation through easy kit-bashing and user customization. "Nuna's Diner" is based on real 1950s-era restaurants and was created entirely by a human. No AI was used in the creation of this product.
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