LevelSequencer: Transform Origin feature does not work on SkeletalMeshActor instances

I’m on 5.5.4.

I’ve been trying to make an example project on plain unmodified 5.5.4 with minimal assets to reproduce this but it seems to be working in this test project. In our project we certainly do get FGatherTransformOrigin::Run() executing. But there must be something I’m missing in my test project since I can’t replicate the same behaviour.

We do have some modifications in code that could be affecting this a bit but I tried with those changes disabled and still was getting the problem. I’m going to move on to some other work for a bit as my workaround that I mentioned earlier has been working consistently. But I will certainly circle back to this again.

Thanks for your time!