Hello!
I was wondering if there is a way to keep the last frame of an animation when played from the Level Sequencer.
In my situation, I have some destruction effect played by animation and I would like to keep the elements “destroyed” when the Level Sequencer is completed.
Should I change the way I manage that or am I missing something ?
Edit : And my “Restore State” is not checked (and indeed, other stuff moved using keyframes, correctly keep their last state - I really think it is just because the animation is removed so the elements go back “idle”).
