LevelSequencer - Keep last animation state

Hello!

I was wondering if there is a way to keep the last frame of an animation when played from the Level Sequencer.
In my situation, I have some destruction effect played by animation and I would like to keep the elements “destroyed” when the Level Sequencer is completed.

Should I change the way I manage that or am I missing something ?

Edit : And my “Restore State” is not checked (and indeed, other stuff moved using keyframes, correctly keep their last state - I really think it is just because the animation is removed so the elements go back “idle”).

This is a bug in 4.16. We’ve resolved this for 4.17. In addition to that fix, you’ll need to set the When Finished property on the animation section to Keep State.

202335-sequencer_whenfinished.jpg

Oh that’s nice! Thanks for the information.