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LevelSequenceActor initialization

This is driving me mad. I have a TableLevel actor and I wrote some C++ code that needs to use a ULevelSequence, found in LevelSequenceActor.
The problem is that it doesn’t get initialized in BeginPlay(). So I managed to put this in the Tick(). Still, no luck.

Then I added a delay of 10 seconds. After that the LevelSequenceActor is still not initialized.

So I’m assuming it only gets initialized when it’s used? Or am I missing something? Is there a way to force init an actor and get notified about it?

Guess what… the whole thing works in Standalone View but not in Editor view. The way actors are spawned is really messed up.