This is driving me mad. I have a TableLevel actor and I wrote some C++ code that needs to use a ULevelSequence, found in LevelSequenceActor.
The problem is that it doesn’t get initialized in BeginPlay(). So I managed to put this in the Tick(). Still, no luck.
Then I added a delay of 10 seconds. After that the LevelSequenceActor is still not initialized.
So I’m assuming it only gets initialized when it’s used? Or am I missing something? Is there a way to force init an actor and get notified about it?