Hello! I want to play a LevelSequence inside a streaming level. The LevelSequence is working fine inside the level but when i spawn the level with a different transform the sequence is not working any more. I tried setting the TransformOrigin
of the DefaultInstanceData
of my LevelSequenceActor and that fixed some of the issues. The animated character of my sequence is now animated and at the correct position. But the my camera is not getting possessed and transformed. Same with other elements such as objects that should move are not transformed. I think the character is working because i am using it with spawnable
but everything else it not working …
i was using ULevelSequencePlayer::CreateLevelSequencePlayer
to create my LevelSequenceActor
. But if i set the Actor inside the streaming level and use a reference instead it works now … I dont know what the issue is here but for now i can use this workaround
Ok i found the issue. I needed to set the OverrideLevel
in my FActorSpawnParameters
when creating the ALevelSequenceActor
so it gets spawned in the correct level and then set the TransformOrigin
and after that i can call InitializePlayer
to finally get the LevelSequencePlayer
and play my cinematic