LevelSequence not playing

I’ve created a Level Sequence. When I run it in edit mode it works fine, the camera is moving, etc.
When I launch it via Blueprint’s “Play” (MovieSceneSequencePlayer) nothing happens.


What can be the problem?

Do you have anything else in your sequence besides the camera? If not, perhaps you can put in a few simple tracks (ie. audio, transform a simple static mesh) to see if anything else is playing?

Thanks.
Turned out my CameraCuts track broke for some reason. In the track view it was showing preview screens but when I resized it, underneath there was a message of missing reference. I re-set the reference to camera, the message disappeared but it was still not working. I deleted the track, added it again, re-set and it works fine now.

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