If I use default settings in the project settings for level streaming, the game freezes and stutters when level streams (loads) in the background. The idea of streaming is to have game playing normally, while another level streams in the background. That would provide intended seamless experience.
Unfortunately there are no tutorials or docs explaining what settings mean exactly and how to tweak them to achieve freeze-free and stutter-free streaming. This problem is especially apparent on Android / Gear VR. I can only imagine how it feels like on mid- / low-range devices :eek:
Can someone please recommend good settings for level streaming on Android to avoid freezing and stuttering when loading streamed level in the background?
P.S. Android 6.0.1, UE 4.14.2