Level's max height (game/engine removes player and adds camera)

Hi. I want to create a simple 2D game with infinite platforms. When I gave it to my friend to let him test the basic functions, something weird happened. Game/engine removes player, and adds a simple camera. Why?
Printed text is capsule’s Z in world location. The same happens on the beginning, if I move the whole level too low.

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Have you set your player asset as the default player asset for the level? Usually that’s where I’d look.

How can I check it?

Make sure you have a gamemode, double-click your world asset and make sure that gamemode is the default, and in the gamemode blueprint, make sure that your pawn is the default player pawn.

Everything is fine. Isn’t it engine’s height limit?