I ask anyone who would know how to setup a leveling up system compatible for a turn based jrpg system. I’m trying to construct a way where when leveled up, you gain 3 stat points that will go into either the five stats you have. The 3 points goes into either three, two, or one of the stats. This is related to the Persona 5 leveling up system.
Also create a list stats through the structure I create so that I could set it up to it’s starting point to the end.
Then there is the return stats, make a class default to connect to get unit stats make in the Unit Actor Blueprints I made.
In my Unit Actor Blueprints, my stats are in integer while having my initial, first, and last level stats to tell the function where and when it will last.
This all together was to make up the Leveling up system. You’d choose the first start to the last.
But now as I questioned earlier, I’m trying to make it in a way instead of telling where it should go, when leveling up, 3 points goes to either of the five stats.
Does that explain my structures? Is there any ideas on how to redesign it in the way as asked while using my blueprint structure and blueprint library?