Hi, I have a level and inside I have a sub-level. I filter it’s actor and open that sub-level, then I try to export this level using LevelExporterUSD. Can you tell me if my script is wrong or if this is a bug?
This is my script inside VSCode. When I change the USD for FBX it works btw.
When I run with debugging it brings me to level_exporter.py where it throws this error. Inside export_with_cdo_options() the line: context.root_layer_path = options_cdo.current_task.filename
Exception has occurred: AttributeError
‘NoneType’ object has no attribute ‘filename’
Also I am using UE 5.7

