Level wide dust particle effect

I’m currently learning by example and then recreating myself but I’m struggling to find an example of what I need.

I’m creating a space level and to emphasise movement within the level I would like a dust effect that stays in place, doesn’t float around or anything of the sort. So that when my little ship is whizzing around you get a genuine sense of movement in the vastness of space?

I could be wrong but it initially makes sense that this effect is level-wide. Can anyone point me in the right direction or create a particle blueprint example for me to look at and play around with as the current preinstalled ones, which are quite good, all seem to be emitted by a force and loop in and out. Particles looping in and out is cool, but having any force exerted on them at all in space is incorrect.

In an ideal world I’d like them to react to the ship if they come into contact and for the particles to be everywhere in the level 360 degrees around.