Level when load the second time aren't do the same thing

Hello,

I have a strange behaviour in my application when I load a level.

I have a level where I spawn some actor with Mixed Reality Toolkit by Meta, the first time I load that level (at the start) it works fine, then I load other level and finally back to my start scene the spawn event aren’t fired anymore.

This is the blueprint where is my logic and it is only in the start level, the log “ACTOR SPAWNED” it is called only the first load of this level, I don’t understand why, where I reaload this level it should do the same things

I want that string “Actor Spawned” will display always I load this level, also after I load other levels

Are you using Seamless Travel?
The flag is in game mode.

And add Print String after Begin Play. Does it always work?

1 Like

I solved moving this logic in the level blueprint