i came to ask if someone have found how the wild dino level up actually?
i ask because i think many people think like me that wild dino are too weak compared to tamed one. so in order to modify that i was thinking of modifying their stats repartition per level up.
i have found the % gained by level and the stats they can level up in the DinoCharacterStatusComponent_BP_“dino”
but i can’t found where we tell how they choose what that they up. so can we do it? for example forcing wild dino to level up health & damage at each level and another stats randomly?
in the dev kit it seem only possible to tell them to not up a certain stats. (modifying the Can Level Up Value)
another question but clearly only for information since it seem clearly ahead of my actual capacity :
i would like to make it so that for a range of level the dino is smaller or bigger, for example 0-10 is smaller version of the dino, 10-20 is medium size and 20-30 is biggest size, just like how we grow over time, with the level of the dino representing it’s age (enfant-teenager-adult).
i have found in a BP the chance of spawn for each level range (completely forget the one surely in the dino_character_bp) but how would i go to make it so that when a dino lvl 1 is spawn it’s meshe is scale down and when it is a level 30 it is scale up? is it possible to do that actually ?
i’m not good with ue4 for now so i don’t even know too well how to play with bp in the editor with all the branching system for now i’m just trying to look here and here what modifying some value of actual bp do (for the spawning for now, will go with stats modifying after when i will be good with spawning xD )
well in hope someone will enlighten me on the first point
I wish you all a good evening !
Ps : sorry for my bad english, it is not my natural language ^^