Hi, I am currently trying to create a level unlocking system, so that every level when a user passes that, it would unlock the next level. I also want to trigger a checkpoint for each level pass. Did anyone get a good tutorial on it? or Bp?
This tutorial offers a way of doing the checkpoint system via destroy actor.
I would use this a base but personally would use a teleport system to move the player to the checkpoint similar to the snippet below:Destroying a player character can cause issues if it needs to carry an inventory and with a bit of smoke and mirrors teleport does the same job ![]()
what I want is actually a level unlock system, it is like for a third person runner game, and once u finish level 1, it gives level 1 a checkmark and unlocks the next level. Sorry for my terrible explanation at beginning.
