Hello. how to make the transition between levels but be fluid as if continuing the same level. For example: the character enters a door but when he opens the door it should be another level, but the player should not realize it. another example would be P.T SILENT HILL where the player returns to the same room they started from. that’s what I want to do, that tradition, and I succeed. thank you
This sounds like you might benefit from looking into a system called “level streaming”. Essentially you can have a world that is largely empty but spawn in and out the contents of a “level” as you need to.
In your analogy, the player would start in room A. When the player interacts with the door…
- An animation would play that hides the transition
- The contents of room A would despawn
- The contents of room B would spawn in
The player would now be in a fully populated room B while the game is no longer having to worry about room A.
I believe this is a technique that the Arkham series used to hide level transitions.