level transition effect with spherical masks

I made two environments and I want to be able to animate a transition between them via a spherical mask material or distance field material. Here are some examples:

i’ve seen tons of “tech demos” showing this but no tutorials lol

I am trying to animate this via the sequencer.

There are a bunch of things that have to be included in these systems. The fact that you will be animating in sequencer will probably make it easier as you wont need modifying collisions.

Simple shaders such as this are the basis of it:

Keep in mind that you will have to replace every one of your materials with such a sheder that is able to switch between two materials. It wont be an easy project for sure.

Moreover you’ll need another shadier for the border sphere such as this: https://www.youtube.com/watch?v=Uyw5yBFEoXo

You have a lot of work ahead of you - tackle it one problem at a time.

Hope this is enough to get you started :slight_smile:

thank you for giving me the basis of what I need to do!

I appreciate it!

and yeah I definitely have a long ways ahead of me. Because I still need to figure out how to implement this via level streaming, ill be golden!