Level Switching Causes Old Level To Freeze in Place

Hello!

I have an ‘Open Level’ node in my level blueprint, basically it opens up another level, which also does the same back to the first one. However, after changing, the first level will just stop in place and stay on screen, as the new level is loaded behind it.

Any ideas on how to destroy the current level?

Thank you!

Hi,

Are you talking about widgets that stay on the screen or your actual 3D scene?

It seems restarting unreal fixed it…it was literally keeping the level on the screen, not UI elements or widgets. Thanks for the help tho!