The game I’m designing has 3 stages. Each stage has about 20 sublevels in each stage. Two things I’m wondering:
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Is world composition more efficient than level streaming for situations with many sublevels?
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Can you control world composition as much as level streaming? I want to have multiple overlapping areas and not have them all appear at the same time. Initially I tested world composition but couldn’t get around many levels all appearing at the same time.