Level streaming volume time bug?

Hi, when i use level streaming volume to load a level, the delay and the bind event on finished on the level blueprint doesn’t fire and got stuck.

What is this and any solution?
thanks

Can you show the code?

Just just figure out the problem. Turns out that it doesn’t fire just because there’s a box trigger that doesn’t exist in the level that has a beginoverlap event in the level blueprint.

A small thing that created a game breaking bug

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