I am working on a platform game, where in essense I want to keep each area as closed of and contained as possible.
For that I am considering making each new area a new level, in theory every time you go trough a door into the depth of the screen you will enter a new level.
Since i don’t want that level to load when you go trough the door, we got level streaming. But to what degree should I use it.
Either I have a small area around each passage, that will start loading the area it will lead to.
OR I will load all levels that you might each from the one you are in, the decision between those two comes down to, how fast is unreal when it comes to stream or load a new map.
In theory the passage could just lead to a one screen empty room, or to a multiscreensized room with a boss and multiple enemies and items.
What are peopels suggestions? Does this belong in Blueprints or content creation??? :S