Hello everybody !
I’m trying to do a game project where I have this big Island (created in world machine) of about 10 km diameter… I’ve read a lot of things on level streaming and stuff but there’s a few things I don’t understand.
For example, shouldn’t the landscape be persistent ? Because in my case, you have visual on half the island most of the time, so if I cut off my landscape into small chunks, wouldn’t it be weird to have only the next chunks loaded ?
Also I’ve already tried to import a tiled landscape in world composition, but then I can’t get it painted (I mean manually, I can assign a blended material to it and it works, but I can’t paint it)… How could I do that ?
And do you know what best side it would be for a standard chunk to have ? I chose 2017*2017 but I have absolutely no idea if it is enough, too big, or too small !
I’m quite confused because I don’t know where to start, to make things easier for the next step… I’ve already done quite a work on other parts of my future game, and I wanted to do a bit of level design, but I feel like it’s a thing you’ve got to do properly right from the start… and it’s hard to know if you’ve done good ! I mean I would know if I did something wrong only when it’s too late and then I’d have to start back again from the beginning of level design…
Thank you very much in advance,
P.S: I’ve googled my questions and I’ve seen most of the post about level streaming on unreal engine forum, but I still don’t have the answer to my questions…
(sorry for approximate english)