Level streaming rotation precisision

When adding streaming levels, the rotation is limited to 1 degree increments. I need to rotate my levels more accurately to allign them perfectly. Is there a way to add some increments to this alue?

1 Like

You can use level instances.

You can also pre-load it when you want

@ClockworkOcean Thx for your answer. Tis option does work, but i would prefer to have all my levels loaded in the editor.


It seems like it`s just as easy as changing the number of increments in this value. Is this something im able to change myself?

1 Like

If you click ā€˜viewport edit’, it seems you can make micro adjustments…?

It seems to work :slight_smile:

Yes, that also works, and is how i am currently doing it. It`s just not very percise and repeatable.

In my setup the level origins are sometimes placed quite far away , so a .01 degree rotation results in a noticable move. It would be nice to just be able to set the value correctly in the level details.

1 Like

Yes, I noticed you can’t actually type in a value… :thinking:

I would suggest that making better assets with better origin points/pivots and accurate angles is the best practice solution here.

Then again - you are correct that this is not ā€œnaturalā€.

But you have to realize that Fortnite isn’t natural. Its block based and only slightly better than the block mojang game I can’t remeber the name of.

This whole engine is essentially just a Fortnite Simulator - you cant really expect things to be better…

Therefore…
Make your levels with a base object that ā€œhostsā€ all other items via parenting, then rotate that custom object to taste.

The level loading can stay in the Block/Grid orientation. The main piece inside the level can be used to provide that extra manual tweak which will make things look more natural - hopefully.

And if you set your mesh actors to movable, you can probably also rotate the piece at runtime with any rotator component, timeline, or really any other way you can think of to affect rotations…