I know this wasn’t really possible in UDK, but is there a way to adjust the position of the level during runtime. We can edit the position of the level inside the level property while in the editor so i’d would like to access / edit those variable during runtime.
If someone have a idea or know where to start searching ?
ULevelStreaming::LevelTransform might be interesting.
API Description: Transform applied to actors after loading.
However I think that one will only be applied once after level is loaded/streamed in.
In UDK, you couldn’t differentiate which actor was streamed by which level.
I think it possibly is the same for UE4.
However it depends on what you want to archive. Maybe there’s a better way.
Check this post written by ddvlost. Interesting stuff.